Bleach Aftermath
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Bleach Aftermath takes place years after the battle with Aizen. No real characters will be in this forum.
 
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» What happened to this place
Finally the stat system has officially arrived  EmptyThu Mar 05, 2015 7:51 pm by saru shonen

» Just In Case......
Finally the stat system has officially arrived  EmptyMon Dec 23, 2013 7:37 pm by Zazyre

» EYYY!!! Attention please!
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» Im Back -Ice
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» Gillian invasion
Finally the stat system has officially arrived  EmptySat Jul 27, 2013 9:34 pm by Shikyo

» Zazyre Alciel
Finally the stat system has officially arrived  EmptyFri Jul 26, 2013 4:34 pm by Zazyre

» Zazyre's future Zanpakutou
Finally the stat system has officially arrived  EmptyTue Jul 23, 2013 12:27 am by Zazyre

» my apologies
Finally the stat system has officially arrived  EmptySat Jul 20, 2013 5:30 am by Alucard

» Aurora Manor, House of the Fullbringers
Finally the stat system has officially arrived  EmptyThu Jul 18, 2013 5:01 pm by Chimera-Leonov

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 Finally the stat system has officially arrived

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Alucard
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Finally the stat system has officially arrived  Empty
PostSubject: Finally the stat system has officially arrived    Finally the stat system has officially arrived  EmptySun Jul 07, 2013 9:52 pm

Ok everyone, I know you have all been waiting on what the stat system will be and here it is. We are going to test out this system. Here are the stats;

Damage- Damage is the your strength, blade skill, fist, or reiatsu based attack

Toughness- How much damage you can take and still get back up but also the amount of reiatsu you can handle being around. For ex. Aizen raised his reiatsu so high that grimmjow could barely breathe to get his point across.

Reiatsu- How much reiatsu you have at your best

Reiatsu/soul manipulation- This stat governs the level of hado you can use, the speed of a quincys arrow, how fast a fullbringer (only fullbringers) can manipulate souls, and anything else along those lines.

Speed- Your bodies overall speed.

Ok now those are the stats here is how the system will work. The max stat you can have in any category is 20. Anything above 10 will cost two stat points and to stop people from overstacking one stat we have a limit on how much you can put in one stat per rank. Here is how many stat points each rank gets;

Rank 6 is human level so it is at the base 1 all around

Rank 5- 9 stat points (Can't put more than 4 in one stat)

Rank 4- 15 stat points (Can't put more than 5 in one stat)

Rank 3- 21 stat points ( can't put more than 7 in one stat)

Rank 2- 27 stat points (Can't put more than 9 in one stat)

Rank 1- 33 stat poitns (can't put more than 11 in each stat)

Leaders will get the rank 1 33 and an extra 6 to put where ever they want even over cap but remember after 10 stat points the costs are doubled.



Training for stat points will require 500 words per point and you can only do one training post per week so make it a long one.

Training Points/Mission can be spent at will, the point rules only apply to the 'base' stats granted by your rank.

Using Shikai and bankai and such will grant you bonus stats for the duration here is how much

Shikai grants +1 to three stats as specified by your shikai(ONLY if it doesn't give you a specific power as well. If you shikai grants you a power you only receive the power.)

Vizored masks will grant either +2 over all or + 3 to two stats
Bankai/ressurecion will work the same way.
Hierro will grant + 2 to toughness

Ressurecion Segunda Etapa will grant +2 over all or +3 to three stats, or +4 to 2 stats

You will add in on your zanpakuto which you prefer. With segunda etapa being stronger than bankai It will become much more difficult to attain and even if you start as espada you must do what ever training that angron has decided on. Remember you can save stat points for a later time, It doesn't have to all be spent at once. I will adjust the charrie template so look at that to know where to put your stat points :)I will edit this with more info as it comes.
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» stat system (not final)
» Stat system approved, the discussion
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